Blog
Updates, release notes, and practical notes from the GDCC project.
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GDCC 0.0.2 — Benchmarks, Faster Compilation, Implicit Conversions & Static Access
GDCC 0.0.2 ships a Godot-driven benchmark framework, a dramatically faster build toolchain, singleton and constant access support, local type inference stability, and several implicit conversion enhancements.
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Compilation, Fast Enough to Fit Under 1s
A postmortem on pushing GDExtension test builds from over 9 seconds to under 1 second: generate less, compile less, torture Clang less, and drag GitHub Actions back under 3 minutes.
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Why We Started the GDCC Project
Starting from the long-standing need to compile GDScript and a decade of community exploration, this article explains why GDCC compiles scripts into native libraries and what kind of toolchain it aims to build.
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